roseembolism: (Default)
roseembolism ([personal profile] roseembolism) wrote2008-04-16 03:51 pm
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[LARP] A "Nothing can go wrong, go wrong, go wrong" idea

Seriously, the scariest idea for a LARP  I've ever heard of  was just casually mentioned by a person on a rpg list, as a three-day long game in planning.

"Call of Cthulhu combined with the Stanford Prison Experiment." 

Is it just me?  Or is anyone else reacting to combining those two terms with images of big flashing red alarm lights?

[identity profile] devonapple.livejournal.com 2008-04-16 11:28 pm (UTC)(link)
That'll be an absolute hoot. Come on. The Stanford Experiment lasted six days -- this would only be six hours! Nothing could go wrong.

Where is this going to be again? I need to get some mirrored shades.

[identity profile] roseembolism.livejournal.com 2008-04-16 11:47 pm (UTC)(link)
Actually, I should edit my post to point out its going to be over three days.

But yeah, what could POSSIBLY go wrang?

[identity profile] devonapple.livejournal.com 2008-04-16 11:52 pm (UTC)(link)
Actually, yeah, three days does tip my little danger-meter, too

[identity profile] racerxmachina.livejournal.com 2008-04-17 03:27 pm (UTC)(link)
Way better to be the Cartman than the Kyle in this scenario.