ext_13458 ([identity profile] roseembolism.livejournal.com) wrote in [personal profile] roseembolism 2008-06-23 04:40 pm (UTC)

I have mixed feelings, about skill systems; on the one hand, I like systems such as Mutants and Masterminds, where I can be a total skill monkey. On the other hand, I also like streamlined trait systems like Risus and Wushu that describe "who you are" rather than the skills you have.

The interesting thing is that for all that the skills are focused on "adventuring", the skill resolution system is robust, and is possibly the best version of such in a D&D game. At the least it might be worth it to consider adapting it to D&D 3.X.

It would be nice and easy to add a system of "side skills" to D&D, much the same way that minor traits were handled in the James Bond RPG. Give the characters 1+Int in side skills, or handle them as feats that give +2 to major skills in certain situations. D&D is modular enough that it would be easy to add them in.


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