ext_13458 ([identity profile] roseembolism.livejournal.com) wrote in [personal profile] roseembolism 2009-01-08 08:20 pm (UTC)

I am deliberately leaving the source of magic undefined, though various hints will be dropped here and there. Honestly, defining the source of magic too rigorously would be counterproductive to the "hard sword and sorcery" element of the setting. Though I have to admit to the amusement value of having at least one group calling their powers "Dottexes". "Do the first aid dottexe, quick!

Some more random notes and ideas on limits. Bear in mind, a lot of the Andre Norton influence is going to be showing through here:

As for the hard limits, magic basically moves matter, energy, and information around. It cannot create something from nothing (though it may appear to in some cases), and it definitely can't create intelligence. It's limited by visual information, or how well one can visualize the target or process. It also cannot transmute elements.

Lifeshaping breaks those rules a bit: simple healing and encouraging metaboloic processes is fairly easy, curing diseases harder and more time consuming, and regenerating limbs or reshaping the most difficult and time consuming of all. Giving a creature new features quickly runs the risk of serious (and icky) side effects. Genetic manipulation is the slowest of all, mainly works on plants, and is little more than a sped-up version of selective breeding.


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