Thanks. For all its flaws, I have a soft spot in my heart for Changeling. I do think one of the basic themes was the struggle to retain creativity and imagination as one gets older and I think that's one reason the game resonates so strongly with its fans.
Anyway, I think there has to be an element of choice in "slipping into Autumn"; one has to decide to be an Autumn Person. Though it's not an easy choice to make; it's easy to decide to let childish things slide as one gets older in favor of practicalities like making money and establishing a household, and easier still to let cynicism drain one's will to create. It's hard to decide to devote energy to creativity.
But it's possible. I use my mother as an example: an artist who had a career, raised three kids, battered by some of the most soul-sapping things our society can hit one with. Yet she is still creative, still making things, and is still a mixture of loopiness and wisdom. She survived with her soul intact. And I have faith you will as well.
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Anyway, I think there has to be an element of choice in "slipping into Autumn"; one has to decide to be an Autumn Person. Though it's not an easy choice to make; it's easy to decide to let childish things slide as one gets older in favor of practicalities like making money and establishing a household, and easier still to let cynicism drain one's will to create. It's hard to decide to devote energy to creativity.
But it's possible. I use my mother as an example: an artist who had a career, raised three kids, battered by some of the most soul-sapping things our society can hit one with. Yet she is still creative, still making things, and is still a mixture of loopiness and wisdom. She survived with her soul intact. And I have faith you will as well.