roseembolism: (Default)
roseembolism ([personal profile] roseembolism) wrote2008-04-16 03:51 pm
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[LARP] A "Nothing can go wrong, go wrong, go wrong" idea

Seriously, the scariest idea for a LARP  I've ever heard of  was just casually mentioned by a person on a rpg list, as a three-day long game in planning.

"Call of Cthulhu combined with the Stanford Prison Experiment." 

Is it just me?  Or is anyone else reacting to combining those two terms with images of big flashing red alarm lights?
mithriltabby: Cthulhu silhouette in style of iPod adverts (iäPod)

[personal profile] mithriltabby 2008-04-16 11:32 pm (UTC)(link)
Making it long enough for the psychological effects to set in would be considerably dull compared to a regular LARP. Now, you could have the LARP take place along with games that the prisoners and guards play to while away the time spent in prison, and have some fun with the resonances between them...