roseembolism (
roseembolism) wrote2009-03-29 09:35 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
Arcologies and Reality
So, I was doing a Google search of arcologies to look for ideas for Under the Green Moon, and I came across this quote by Paolo Soleri, the inventor of the Arcology concept.
"The problem I am confronting is the present design of cities only a few stories high, stretching outward in unwieldy sprawl for miles. As a result of their sprawl, they literally transform the earth, turn farms into parking lots and waste enormous amounts of time and energy transporting people, goods and services over their expanses."
I have to wonder if he considered that one of the main reasons cities are designed the way they are is the limitations of technology. A whole host of practical problems, ranging from load bearing architecture, to steel quality, to elevator technology had to be solved to make buildings above 10 stories feasible. And even for modern skyscrapers, the technology of elements like elevators and plumbing limit their convenience and utility beyond a certain height.
I suppose if there's an actual point here, its that there's a huge gap between interesting designs on paper, and actual physical accomplishment, and in the process, accommodations have to be made with reality.
"The problem I am confronting is the present design of cities only a few stories high, stretching outward in unwieldy sprawl for miles. As a result of their sprawl, they literally transform the earth, turn farms into parking lots and waste enormous amounts of time and energy transporting people, goods and services over their expanses."
I have to wonder if he considered that one of the main reasons cities are designed the way they are is the limitations of technology. A whole host of practical problems, ranging from load bearing architecture, to steel quality, to elevator technology had to be solved to make buildings above 10 stories feasible. And even for modern skyscrapers, the technology of elements like elevators and plumbing limit their convenience and utility beyond a certain height.
I suppose if there's an actual point here, its that there's a huge gap between interesting designs on paper, and actual physical accomplishment, and in the process, accommodations have to be made with reality.
no subject
In any case, in UTGM, I can easily see Lifemaker designed living arcologies, which would make the idea of living in one exceedingly appealing - an arcology that grows up and eagerly awaits occupants (perhaps literally, depending upon the level of volition and intelligence of the city-brain) would be a very popular place indeed.
the possibility of mass death on a scale never seen in a conventional city
Burnt Offerings: The Mile High Tower Seige of 1980
Oops of Fealty
Re: the possibility of mass death on a scale never seen in a conventional city
The hazards presented by deliberate or accidental aircraft collisions obviously Weren't apparent to Soleri or any of the other Arcology proponents. And personally, I think arcologies have enough problems even without their high value as targets.
Re: the possibility of mass death on a scale never seen in a conventional city
Re: the possibility of mass death on a scale never seen in a conventional city
no subject
Which is why I find this picture from Anders Sandberg inspiring. I note the shape seems a bit more practical than most arcologies as well.
no subject
Part the first of my thoughts
“I like walking. I like getting up and stretching and taking a break. It’s nice outside. Also, I like seeing my friends in HR.”
I’m really worried that I might be in the minority here.
I’m concerned that with as much access to online social networks as we have, coupled with elevators and other ideas designed to limit the overland hauling of our own fat butts that arcologies seem to espouse, we’d have some serious WALL-E problems with social and physical mobility.
Re: Part the first of my thoughts
I think part of the situation may be the emphasis on going to the gym and doing specific "sculpting" exercises, rather than braving the outdoors with its pollen, wild animals and strange people. Also, there's always the intarwebs to blame.
no subject
Paolo Soleri's quote and technology
(Anonymous) 2009-03-31 09:23 pm (UTC)(link)Soleri developed Arcosanti as an educational project to test and demonstrate arcology, to work out the details.
Re: Paolo Soleri's quote and technology
And while the Arcology buffs may think that Arcologies are immune to the constraints of technology, the laws of physics and chemistry (not to mention psychology, economics, etc..) won't disappear simply because an architect draws up some neat plans. the problems with things like elevators, plumbing, stairways, access crowding and time-to-outside won't be simply handwaved away. I really hate to think of what the traffic flow patterns around an arcology would be like.
Also, communities have been built primarily around economic and political factors in the past, leaving all abstract nonsense about density and energy flows aside. Hence cities like Beijing and Rome have reached populations of up to a million even before the automobile, and facing serious technological constraints. The fact that Arcosanti is pretty much a failure indicates that while technology is a limit, it is not a sufficient factor.