![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
A three-alignment system for D&D
For my upcoming Western themed D&D game, I'm tempted to simplify the alignment system to somethng both easier to understand, and more genre appropriate: I'd reduce everything down to three alignments:
GOOD: You get to wear the white hat: Helpin widders' across the street, tipping your hat, drinkin' sasparilla, etc. You know what this means: Honest (mostly), loyal, thinking of the better good, clean, reverent, etc..
BAD: The wearer of the black hat. More than mean, you make your plans to hurt people. Killin.' stealin' and cheatin' the innocent is a true pleasure. If there's someone who's going to tie the school marm to the track just to hear her scream, it'll be you.
UGLY: The mean SOB in the grey hat. Ornery, angry, or just plumb crude and selfish, the Ugly may be a nasty piece of work, he's not malicious, and can be very loyal. He never hurts anyone who wasn't trying to kill him. Or looks like he might kill him. Or if there's a woman involved. Or for money. Or if he has a firewater hangover.
Any comments?
no subject
As for alignment, I think I can work with this system.
no subject
Ride is always a good idea. Horses are one of those big symbolic things in Westerns.
no subject
no subject
Sounds like a plan amigo.
no subject
no subject
no subject
Do we have to mention that Wheddon is a big D&D geek?
no subject
no subject
*points to humor tag on the post*
no subject
no subject
But now I'm thinking that the hats definition could be an excellent attribute for some indy game in the vein of Dogs in the Vineyard. Which hat you choose would give you different advantages at various stages of the game.
no subject
no subject
no subject
I'm obviously thinking about this too much.