Part 2: The First Scene
Next: The THING in the Greenhouse!
This was originally intended to be a Metafilter post, but since Metafilter won't take posts about current kickstarter projects, I'm posting it here.
The Fantastic Adventures in Tabletop Entertainment (FATE) system has produced notable games ranging from the pulp themed Spirit of the Century, to the hard science fiction Diaspora, to the adaptation of the urban Fantasy series Dresdin Files, to the high fantasy Legends of Anglierre. However, there's never been a basic, official version of the system. Until now. A kickstarter has been launched to fund a FATE core system, and as of this writing, it has exceeded it's goals by some 70,000.dollars. So it's looking like by March, there'll be a hardcopy of the FATE core rules. One of the nice things about the kickstarter is that any contribution gets immediate access to a PDF rough draft of the rules.
Other official FATE products include the space opera Starblazer Adventures and Sci-fi Bulldogs. Unofficial FATE products include:Tri-Fold FATE, a simple version of FATE designed to fit in three pages. Tri-Fold Fantasy, An version of Tri-Fold FATE designed for fantasy games, Aspect only Tri-Fold: and Compact Fate, an expanded version of Tri-Fold FATE. There's also Strands of FATE, a variant version of FATE desgned for adventures ranging from street-level to superpowered heroics.
Strange things happen at midnight in the town of Bixby, Oklahoma.
Time freezes.
Nobody moves.
For one secret hour each night, the town belongs to the dark creatures that haunt the shadows. Only a small group of people know about the secret hour -- only they are free to move about the midnight time.
These people call themselves Midnighters. Each one has a different power that is strongest at midnight: Seer, Mindcaster, Acrobat, Polymath. For years the Midnighters and the dark creatures have shared the secret hour, uneasily avoiding one another. All that changes when the new girl with an unmistakable midnight aura appears at Bixby High School.