[identity profile] heron61.livejournal.com 2008-11-27 08:44 am (UTC)(link)
Your comments about small elephants reminds me of "Stinz", the series by Donna Barr about "halfhorses".

Heh, that's not surprising, since one of the times that I played in a campaign where one of the PCs was a centaur was in Lace & Steel, which featured Donna Barr - Dreamery-derived halfhorses.

I'm not sure that I want to go to the effort to do separate characteristics for Dexterity and Agility, but it might be something to think about.

If you don't want two separate characteristics (which is crunchier than I like) the easy answer is to say that an agile but non-dexterous character like a ape or a dexterous but non-agile character like a halfhorse or elephant you halve their Dexterity when applying it to dexterity (in the first case) or agility (in the second). That way, the difference only affects characters where it makes a difference.

[identity profile] roseembolism.livejournal.com 2008-11-30 07:14 pm (UTC)(link)
I've always wanted to play in a Lace & Steel game, I love the artwork.


I'm thinking that would work very well- it could be a single stat or template that could be applied to creatures. It's something I'll have to work with, once I settle on the game system.

[identity profile] heron61.livejournal.com 2008-11-30 10:15 pm (UTC)(link)
I've always wanted to play in a Lace & Steel game, I love the artwork.

It's a whole lot of fun. Using the sorcery deck is also great fun. However, because we enjoyed Flashing Blades so much, we replaced card-based combat with a modified Flashing Blades system, which also worked quite well.

As for game system for UtGM, the two obvious choices seem to be GURPS (if you like rules-heavy systems) or Unisystem (if you don't) - of course, these days I tend to believe that Unisystem works for everything.

[identity profile] roseembolism.livejournal.com 2008-12-02 01:43 am (UTC)(link)
Flashing Blades is another system I want to see, as long as it didn't involve giving money to FGU.

I'm divided as to what games system to use- though GURPS is right out. I want something where I can put on individual templates for the character's physical "clades" and cultures. Unisystem is one possibility, though frankly, I want to wait until "Beyond Human" comes out (if it ever does) before really looking at it. There's a number of other characteristics I want the system to have, but I think I'll wait until post my references/influences before I go into detail.