roseembolism (
roseembolism) wrote2008-11-21 10:48 am
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The $10 Million Dollar Mammoth
Woolly Mammoth. A species not alive. Gentlemen, we can regenerate them. We have the Technology. We have the capability to make the world's first cloned mammoth.
Insert theme music here, and note that I WANT one. Just a small one, for my very own.
Insert theme music here, and note that I WANT one. Just a small one, for my very own.
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They are sort of urban trailblazers, which is something I've always wanted.
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job description does not match actual duties
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OK, I'm going to have to put in sentient elephants that can talk into UTGM. I have NO idea how I'm going to balance them against other character races.
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Such a PC would be tough & strong (although elephants are not particularly strong for their size), but it's also bulky and drastically not human-shaped. If most things outside of elephant-controlled lands are designed for humanoid beings, then they're going to be significantly handicapped. No ladders, stairs will be very difficult, elevators will need to be large, vehicles will be difficult to enter and likely impossible to operate w/o modification... Also, they may have a very high dexterity, but no so much with the agility. Also, while they could swim better than a human, they can't jump or climb to any useful degree.
Also, even if you go with re-engineered sentient mammoths that are only the 1.4 m at the shoulder, weighing 700-800 kg is problematic in many situations.
With the centaur PCs we had, there was alot of either "why don't you wait outside" or "let's break out the rope harness and the pulley and lower the centaur down the hole"
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Also it's a good point with the distinguishing between agility and dexterity. Most games don't distinguish between the two characteristics, so you have weird things where the lighting-fast Kzinti in the Ringworld game are also incredible acrobats. I'm not sure that I want to go to the effort to do separate characteristics for Dexterity and Agility, but it might be something to think about.
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Heh, that's not surprising, since one of the times that I played in a campaign where one of the PCs was a centaur was in Lace & Steel, which featured Donna Barr - Dreamery-derived halfhorses.
I'm not sure that I want to go to the effort to do separate characteristics for Dexterity and Agility, but it might be something to think about.
If you don't want two separate characteristics (which is crunchier than I like) the easy answer is to say that an agile but non-dexterous character like a ape or a dexterous but non-agile character like a halfhorse or elephant you halve their Dexterity when applying it to dexterity (in the first case) or agility (in the second). That way, the difference only affects characters where it makes a difference.
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I'm thinking that would work very well- it could be a single stat or template that could be applied to creatures. It's something I'll have to work with, once I settle on the game system.
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It's a whole lot of fun. Using the sorcery deck is also great fun. However, because we enjoyed Flashing Blades so much, we replaced card-based combat with a modified Flashing Blades system, which also worked quite well.
As for game system for UtGM, the two obvious choices seem to be GURPS (if you like rules-heavy systems) or Unisystem (if you don't) - of course, these days I tend to believe that Unisystem works for everything.
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I'm divided as to what games system to use- though GURPS is right out. I want something where I can put on individual templates for the character's physical "clades" and cultures. Unisystem is one possibility, though frankly, I want to wait until "Beyond Human" comes out (if it ever does) before really looking at it. There's a number of other characteristics I want the system to have, but I think I'll wait until post my references/influences before I go into detail.