roseembolism: (Default)
roseembolism ([personal profile] roseembolism) wrote2009-01-14 04:40 pm
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(Gaming) the very definition of a railroaded game


While searching some old Usenet threads, I found this post I remembered from the from the old days, which gave an example of a game where the GM absolutely would not let the characters off the leash.  It's stuck in my mind as a textbook definition of a railroaded game.

Courtesy of Michael Richter and rec.games.frp.misc: No winning, no detours, no escape, not even through death.

[identity profile] roseembolism.livejournal.com 2009-01-15 02:27 am (UTC)(link)
I have to wonder if its common for True Munchkins players to be Railroading Showoffs as GMs. It just seems reasonable that the same personality type would be behind both types of rpg disfunction.

[identity profile] devonapple.livejournal.com 2009-01-15 05:15 pm (UTC)(link)
Sadly, in some cases I imagine GMing allows a True Munchkin to show off "all the cool ideas *YOU* didn't allow him to do in *YOUR* stupid game!"

[identity profile] roseembolism.livejournal.com 2009-01-16 12:59 am (UTC)(link)
"And I have the GM's screen, SO YOU WILL LISTEN TO EVERY GODDAMN WORD I SAY!"