roseembolism (
roseembolism) wrote2010-11-08 11:12 pm
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When the real world and D&D magic collide.
In a recent discussion thread the question was brought up: visualize a modern world where D&D magic was developed in the middle ages. After considering what D&D magic is capable of, my personal view is that it would resemble nothing like either our world or the standard D&D world. For example, consider the effects of:
1431: Roun France
Joan of Arc: "You. Are going to burn. Me. Me. Do you want fire? Here's some fire- FIRE STORM! And while we're at it (summon) Talk to the Arcon about God and heresy."
(High level clerical spells and summonings could easily start, or end a crusade, and have really strange effects on religion.)
1512: Italy
Machiavelli: (hand gesture) "You will stop supporting the Medici's attack against Florence."
Pope Julius II: "I will stop supporting the Medici's attack against Florence."
Machiavelli: (hand gesture) "You will appoint me as your personal adviser."
Pope Julius II: "I will appoint you as my personal adviser."
(The effects of Dominate, Charm Person and similar spells can't be understated in completely warping he political state of the world. Just consider how many events in history could have been changed if a single ruler had decided other than he did.)
1540; Germany
Martin Luthor: "How DARE the Papists monopolize Healing Altars and Hero's Feasts for the wealthy! My Healing Altars and Hero's Feast Altars will serve everyone for free!"
(The ability to create magical devices will have the greatest effect on the world. It's possible in 3.X to create immobile chargeless at-will devices for spells up to True Resurrection. Sure they would be expensive, but the ability to bring back any deceased with no ill effect would massively change warfare, and the costs could be amortized over thousands of people. Similar devices for curing diseases could render plagues irrelevant, and at-will Heroes' Feasts devices could render most agriculture redundant.)
1505: Florence
Leonardo de Vinci: "And so we see by guiding the stream of water from the Decanter of Endless Water against the vanes of the screw, we have a source of motive power for pumps, cranes, carriages and an endless assortment of other devices. In fact, I am now working on a self-propelled balloon which will..."
(I've mentioned before that medieval and Renaissance engineers were very talented and ingenious in their own right, and their main limitations in construction were materials and power. Magic eliminates those restraints. Spells like Fabrication and Wall of Stone could revolutionize construction and engineering.)
In other words, very shortly the world will look nothing at all like history. We're talking about a Renaissance Singularity where the major limitations of the era are eliminated, and the political landscape subject to shifting at the whim of people with the right spells. And I think that considering what powerful magic could do to change pre-industrial Europe may be useful in thinking about creating unique fantasy worlds, and making them look more unique than a faux-medieval Europe.
So does anyone have any ideas of what bizarre things do you think could come out of a D&D/Historical Renaissance?
1431: Roun France
Joan of Arc: "You. Are going to burn. Me. Me. Do you want fire? Here's some fire- FIRE STORM! And while we're at it (summon) Talk to the Arcon about God and heresy."
(High level clerical spells and summonings could easily start, or end a crusade, and have really strange effects on religion.)
1512: Italy
Machiavelli: (hand gesture) "You will stop supporting the Medici's attack against Florence."
Pope Julius II: "I will stop supporting the Medici's attack against Florence."
Machiavelli: (hand gesture) "You will appoint me as your personal adviser."
Pope Julius II: "I will appoint you as my personal adviser."
(The effects of Dominate, Charm Person and similar spells can't be understated in completely warping he political state of the world. Just consider how many events in history could have been changed if a single ruler had decided other than he did.)
1540; Germany
Martin Luthor: "How DARE the Papists monopolize Healing Altars and Hero's Feasts for the wealthy! My Healing Altars and Hero's Feast Altars will serve everyone for free!"
(The ability to create magical devices will have the greatest effect on the world. It's possible in 3.X to create immobile chargeless at-will devices for spells up to True Resurrection. Sure they would be expensive, but the ability to bring back any deceased with no ill effect would massively change warfare, and the costs could be amortized over thousands of people. Similar devices for curing diseases could render plagues irrelevant, and at-will Heroes' Feasts devices could render most agriculture redundant.)
1505: Florence
Leonardo de Vinci: "And so we see by guiding the stream of water from the Decanter of Endless Water against the vanes of the screw, we have a source of motive power for pumps, cranes, carriages and an endless assortment of other devices. In fact, I am now working on a self-propelled balloon which will..."
(I've mentioned before that medieval and Renaissance engineers were very talented and ingenious in their own right, and their main limitations in construction were materials and power. Magic eliminates those restraints. Spells like Fabrication and Wall of Stone could revolutionize construction and engineering.)
In other words, very shortly the world will look nothing at all like history. We're talking about a Renaissance Singularity where the major limitations of the era are eliminated, and the political landscape subject to shifting at the whim of people with the right spells. And I think that considering what powerful magic could do to change pre-industrial Europe may be useful in thinking about creating unique fantasy worlds, and making them look more unique than a faux-medieval Europe.
So does anyone have any ideas of what bizarre things do you think could come out of a D&D/Historical Renaissance?
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That right there is effectively The Singularity.
Does 3.X still have the Minor Creation/Major Creation spells that allow you to conjure up simple inexpensive items out of thin air? Items with those spells would effectively be replicators.
Greater Teleport: "Distance is not a factor."[1] So the 12 guys who have been on the Moon? Could go back any time they wanted to. Depending on the number of people they could teleport with them, we could have a permanent colony on the Moon by now.
[1](I think Einstein's head just exploded.)
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Your main bottleneck is availability of people to wield magic. You won’t get a Singularity because the positive feedback loop damps out: as soon as all available people with the talent for magic have been trained, your society is saturated. Enchantment usually requires a lot of time from highly trained people, as well as valuable materials, so I doubt you’d see ubiquitous items replicating food and goods for the peasantry, or enchanted labor-saving devices for the middle class. Make your Cure-Disease-at-will item an enchanted arch that casts Cure Disease on everyone walking in your city’s gates, and put those in major cities on trade routes as firewalls for plagues. You don’t need very many bound water elementals to create pumping stations for your city’s water supply.
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Depending upon the various events and the quirks of history, 1,600 could look like anything from Star Trek to Eclipse Phase (with magic instead of tech), but it wouldn't look like either D&D or our world.
Edit: I also just remembered the 5th level Druid spell Awaken - permanently give any plant or animal human intelligence. I would presume that it would breed true if two Awakened animals mated. I'd imagine that this would have a significant affect on the world.
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"Altar" not "Alter" please. The first is a table of worship, the second is a verb meaning "modify".
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If you assume magic worked all along, nothing we know in history would be the same.
Basically, at whatever point you assume useful, reliable magic enters the world, at that point the world is changed.
Exactly HOW it's changed is determined by what you allow magic to do and what limitations -- tactical, strategic, etc. -- it has.
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