roseembolism: (belkarkiss)
roseembolism ([personal profile] roseembolism) wrote2010-11-20 02:27 pm

Runequest and nostalgia

So with the recent release of the 2nd. edition of the Mongoose Runequest rules, the question arose about which was the best version of Runequest. I was amazed at how many people favored Runequest III (Mythic Earth- ick!) Or MRQ II (I guess I'll have to have a look at it). Things do change, I guess. As for me...

For me, the best version of Runequest is always going to be the version I started playing over 25 years ago: Runequest 2nd. It had chargen that was simple and straightforward without adding up fiddly percentages, and included enough examples of extended experience that player could create their own previous experience templates. Likewise the rules for combat, encumberance and magic were simple and straightforward, a quality later editions lost. The basic set gave one enough world to build on, without overly constraining the GM or players. And if one wanted more cultural info, the supplements were wonderful. Sure you could still see bits and pieces where Runequest was derived from D&D, but at the time it was the go-to game for people who wanted things like a skill system, flexible character advancement, gritty combat and hit locations, all that stuff.

Best of all, the modularity of BRP let us combine stuff from other Chaosium games as they came out to make a melange that would make game world purists cry: Superworld? Yay! Japanese schooolgirls with superpowers invade Glorantha! Ringworld? Yay! There's a colony of prehistoric Kzinti on Glorantha! Call of Cthulhu? Yay! My Kzinti schoolgirl Rune Priestess tries to bind Cthulhu!

Oh yeah, we were young and didn't know any better, we were the original "Plug and Play" generation, and we made Rifts look well thought out. What we lacked in professionalism or literary merit we made up with in enthusiasm. Good times, good times.

[identity profile] heron61.livejournal.com 2010-11-20 10:45 pm (UTC)(link)
There were some excellent Glorantha books created for RQ III, I think they were actually some of the best Glorantha products around, which is why I've always like RQ III well better than RQ II. As a fan of nonhumans, I loved Elder Secrets.

However, MRQ II is actually quite well done. MRQ I was OK, but also odd in many ways (I think sorcery worked far better, but lots of other things were problematic). MRQ II fixed pretty much all of those problems. At this point, given that sorcery actually works (always a problem with RQ III), I like MRQ II best.

[identity profile] fintach.livejournal.com 2010-11-22 09:08 pm (UTC)(link)
Oh my gods, I'd forgotten about Ringworld! I still have the Ringworld Companion around here somewhere because I was given a copy. It either ended up in with the Stormbringer stuff or the CofC stuff. . . .