roseembolism: (Default)
2009-01-22 04:14 pm

Quick review: Hexed.

Over on myspace, is a free first issue of Hexed.  hexed is a urban fantasy comic, about a thief who specializes in stealing supernatural items.  In the preview, she breaks into a dance club to steal some special accessories, and then is trapped by a former boss into pulling off another job.

First impressions.  Gosh the artist likes pink.  Pink and red.  I also like the first cover, which has our protagonist busily working at something while lots of pink...stuff...swirls around her.  the second cover seems too posed

More detailed. I like that Lucifer, our heroine pulls off the example job quietly , perfectly and nonviolently.  It's common in comics to introduce a thief this way...but it's also common to have something go wrong, just so they can have a violent chase scene.   This introduces the competenceof the character without excess theatrics.  Later events serve both to show that Lucifer is both respected, works for something approaching good guys, and has a complicated past.  Fortunately, most of the internal dialogue is restricted to Lucifer talking about the job.

Lucifer is quite introspective, and somethng of a gloomy gus.  And despite what she says, she's still attractive- though admittedly not in a comic-bookish way.  The artwork itself is of a kind  I like; sketchy, but representational in a way that most comic books tend to miss.   the color is very strongly integrated in with the artwork, and feels more like watercolors than computer coloring; I suspect that the raw ink drawings would be nowhere as nice looking as the colored product (not something I can say about a lot of my favorite artists).  I do like that all the characters are very distinct, not only in face and attitude, but in body shape as well.

The story is a nice introduction, giving us the set-up for the rest of the story, and also introducing hints of background that whet the desire to know more about the character. Likewise the dialogue is fairly natural, and works to give the feeling of people discussing things of interest, without being info dumps.

Conclusion.
It's really a pretty comic, and the characters and story are interesting enough.  I think I'll check it out in the store.  The artist needs to do something about all the pink though.
roseembolism: (Default)
2009-01-14 02:09 pm

(review) Lovecraft is Missing!

Oddly enough, for all that the Lovecraft mythos have infiltrated geek culture, there aren't that many comics or webcomics that reference the Mythos directly. There certainly aren't very many comics that feature Lovecraft and other Mythos writers in a Mythos-based adventure.

First to get you started: A Cthulhu Chick Tract!

And another Cthulhu Chick Tract!


And finally, Lovecraft is Missing, the Webcomic.

And so to get things started, we have a story that starts off slowly, but with a charming absence of normality. A woman with a gun is let off in a very horrible slum neighborhood, and searches out a bookstore and its odd inhabitants, in order to purchase a  complete edition of...something. She also appears at the home of a vanished artist, the notorious Pickman, to buy a map, and later we see her working a special collections room, dealing with the fact that a book is missing an important section...and was last borrowed by one HP Lovecraft. Interspersed with her bibliophilic adventures, we also meet a two-fisted pulp author who is travelling to the east to meet his pen pal, Lovecraft, as well as some pulp magazine editors and writers.  We watch some creepy people who seem to know too much about what's going on. We even meet Lovecraft who well, disappears.

And that's about it for action, as this webcomic is new.   It's hard to tell where it's going at this point, other than we've already had glimpses of the mythos and hints of multiple conspiracies. But at this point I don't mind, because this comic does a good job of giving the feeling of menace lurking both in the shadows and behind the facade of ordinary life.  Beyond that the art is of a quality that's far higher than most webcomics, resembling a hardcopy comic done in a European style. Some of the backgrounds are wonderfully detailed, and no wonder- the artist took plenty of reference pictures in Boston.  Characterization so far is slim, the story jumps around a lot, and I'm hoping that soon we'll actually find out who our mysterious flapper book buyer is.  But since this seems to be more of a graphic novel than a standard webcomic, I'm willing to give the story a while to make its revelations known.  And frankly, at least for now the artwork makes the ride to whatever horrifying conclusion there will be a worthwhile

At this point,
roseembolism: (Default)
2009-01-13 01:23 pm

Quick Review: through Wolf's Eyes

By all rights, I should have never read this book. When you have a book who's cover shows a girl in a white gown next to a wolf, plus a castle, and the story involves a woman raised by wolves, brought home to be a princess, comparisons to silly new-age fiction and Mercedes Lackey books are bound to arise.

But appearances are deceiving: a closer look shows the woman on the book cover has tangled hair and wild eyes; she looks like a feral child that's been shoved into a dress. And the story itself has far more similarity with The Jungle Book or Tarzan than Women who Run with Wolves.

PLOT
Firekeeper is the only two-legged member of a pack of Royal wolves, wolves that are larger and smarter than regular wolves. When an expedition of humans arrives in her area, curiosity leads her to join them, and on their return she is hailed as Blyth, the lost daughter of a deceased contender for the throne, and is likewise a contender for the throne. The story follows Blyth's learning of human society, and also the political machinations surrounding the king who has so far, not chosen an heir. But as a wolf, Firekeeper knows about power struggles herself.


REVIEW
That may be the basis of the plot, but it really doesn't convey the charm of the book. Firekeeper/Blyth isn't a nature child, nor quite a feral child. She considers herself a wolf, albeit one who has to use a dagger as a substitute claw, and pelts as substitute fur. As such she brings a wolf-child's outsider perspective to the events. One of the nice elements of this book is the author takes her time to introduce Firekeeper to the humans; it's a process of exploration and discovery on both sides, and Firekeeper finds delightful things about humanity (like soft shirts for a start). This is definitely not a "pure nature meets the rapacious humans" tale; Firekeeper is a hunter, not a wilderness saint, being rather concerned with survival and keeping her place in the pack. At the same time, she's fascinated by these strange creatures, humans.

Lindsgold has an excellent eye for the two major types of world building. For the first, she evidently did some good research on wolves, enough to build a picture of what a society of wolves with human intelligence would be like, and without lecturing, brings out both the parallels and the differences between wolf and human cultures. Another nice worldbuilding element is this isn't quite a faux-medieval Europe. It's rather like a fantasy analog of American colonies, if there was no gunpowder, the Europe equivalent had magic to maintain their power, and the colonies had been isolated and left to go their own way due to a major plague. And of course if the Appalacians were untrod and had giant, intelligent animals in it. So while the fantasy society isn't completely original or exotic, it does have interesting differences from your standard Extruded Fantasy Product. And so far, no elves, thank the author.

The book does have it's limitations; there were a couple points where contemporary phrases seemed to be dropped in, and like in many fantasy novels, the author seems to play fast and loose with distances and travel times. She also has to at times do digressions into histories and genealogies, both important for knowing the factions. On the plus side, she does some really well-done characterizations, so that not only Firekeeper's, but also her allies and friends grow and develop in both predictable and surprising ways. And to my mind, there's nothing like seeing a happy surprise in the development of a character.

Finally, while this is a series, I appreciate that this book has a definite beginning and end. Questions about a number of characters are answered, a crisis is resolved, and then life is ready to go on.

FINAL RATING

Good enough to get a copy of the second book in the series. I recommend it.
roseembolism: (Default)
2009-01-07 10:02 am

Nothing like a good review to make me feel better.

So far this week has been a never-ending litany of minor annoyances that have led to my being as irritated as a bear that's been kept awake from hibernation bay a bad tooth.

But I feel better, because someone I respect actually mentioned in LJ that he hadn't seen Avatar: the Last Airbender, and I got to do a glowing recommendation of it to him. Which makes me feel better, since it's good to have a chance to say nice things.

Here it is:

I have to admit that from seeing the initial pictures of it, I was dismissive of Avatar as some Yu-Gi-Oh or Dragonball clone, until someone who's opinon I trust forced me to sit down and watch the first episode. And then I was hooked.

Avatar, is literally, not only one of the best animated fantasy series I've ever seen, it's one of the best fantasy series I've ever seen in any media. Not only is the world building and plotting excellent, the character design, personalities and development is top notch. The series goes from somewhat light-hearted in the beginning, and becomes more and more series as the stakes are raised and the characters mature- and yet there is still a large dose of humor. One sign of the care involved in the series is that early on I had several questions raised about the home of two of the characters...which were answered in grim detail in the third season. Avatar also has one of my favorite villains; one who not only considers himself the hero of the story, has an excellent motivation to be doing what he's doing, and also really WOULD be the hero, if he didn't keep making the "wrong" decisions for all the best reasons.

The bottom line is this is a well crafted product, which has stretched the notion of what an American animated series is capable of, just as much, if not more so than Batman: the Animated Series did back in its day.

So my recommendation? Go on Amazon, and just grab the first season collection. It's well worth the price.
roseembolism: (Getoutta)
2008-11-24 10:48 am
Entry tags:

MSG: A free (temporarily) Cyberpunk Corporation Game.

Note: this game is free to download, up through November 25th.  that is, today and tomorrow. 

As if you didn't have enough of being at work 40+ hours a week.  MSG is an indie, resource-based narrative rpg of working for a ruthless conglomerate a hundred years from now, where coming up with a marketing plan and backstabbing your boss is even more important than gunplay. 

Like many indie games, MSG pushes he boundaries of what "RPG means.  It has some interesting indie ideas, such as one player taking the role of the corporation in each  turn, non-traditional stats (Self,  Compassion, a person you love, someone you hate, a dark secret, etc..) and a limited game play where the goal is to actually win over the corporation and the other players.   Self and Compassion are the main stats that give you a dice pool that you risk to succeed on the various unethical tasks the corporation gives you, your additional traits give you more points you can risk, and the player to end the game with the most of his dice pool left, wins the game.  Beyond that, there are a number of mechanics to give the feel of a company, such as resources, brand name and values, and if the company does badly enough, buyouts.

In tone and feel, it's like a very cynical, cyberpunk soap opera, in that the personal elements the players choose are built upon to make a story.  In fact, the additional points one can gain through bringing up say, one's dark secret are called soap.  Like other narrative RPGs , the actual role-playing appears to be subsumed into making a story and the personality mechanics; in fact, the situations are supposed to be narrated, not acted out..  As a result, the game itself is as slick, attractive, and cold as the companies it satirizes, a feeling enhanced by the graphics and between-chapter vignettes.

But what the hell, in the best of free-market principals, the game is free for a limited time only.  So one might as well download the PDF.
roseembolism: (Default)
2008-10-31 04:27 pm

[Review] Of midnight battles, witches, and...THE INQUISITION!

Imagine people born with a caul being summoned to fight midnight battles with evil witches. Imagine them changing shape into animals, flying, and fighting armed only with sorghum sticks, so that the land will prosper in the coming year. Now imagine that this isn't a fantasy story, but a real occurrence in the 16th centuries, one that confused the inquisitors assigned to deal with the incidents.

Of course I'm talking about the Benandanti, a survival of a pre-Christian fertility cult that lasted into the 16th century in northern Italy. It being Halloween, it seems appropriate that I should take a moment today to recommend the book The Night Battles: Witchcraft and Agrarian Cults in the Sixteenth and Seventeenth Centuries, by Carlo Ginzburg.

Ginzburg is the definitive resource on this odd group, as he took the time to tease out from the confusing interrogation accounts the details of the practices of the Benandanti their fights against the evil Strega (witches), their adaptation to Christianity, and finally their decline. The unlettered peasants who made up the Benandanti seem to share enough elements in common with other traditional survivals in different Europe, to give the impression that we see in the Benandanti the remnants of a pan-European pre-Christian shamanistic religion. It may not have been organized as such, but there seems to have been a common core of belief involving going out in spirit form to defend the harvest or otherwise help the local people.

This book spends quite a bit of time gives a good example of how the Inquisition usually operated; bear in mind that the Witchunts we have a popular image of were far more a product of local people and political and social instability than the Inquisition, which focused on heresy. The Inquisitors were baffled by the Benandanti, who admitted to their actions, but still considered themselves good Christians. They struggled to put the Bendanti into their stereotypes of witches and sabbbaths, and so their reactions ranged from "look, just admit you're Satanists, and we'll fine you and send you home", to "Oh God, can't the locals deal with this?". It's worth pointing out that none of the Benandanti were actually executed for their actions, but their ever more strident attempts to prove that they were good Christians caused them to lose favor with the local people, and they had disappeared by the 17th century.

They may be gone, but the image of the Benandanti flying out in animal form to fight for the harvest is something to remember, especially on nights when the moon is full, and the mist hugs the ground in the fields.
roseembolism: (Default)
2008-10-30 02:34 pm

Review: The Far Reaches

Gilrec, the hapless protagonist of The Far Reaches is a SciFi "hero" in a decidedly Woosterian vien. He'd really rather live out his life on his country estate playing video games, but he can't say no to anythng his remarkably stupid friends or terrifying uncle proposes. Fortunately, he has just acquired an amazingly competant robot butler named Bentley.

At first I was inclined to dislike this comic. The web-anime art style is rather old now, and a lot of the related graphic tropes just annoy me at this point. Likewise, Far Reaches lacks the brilliant dialog and writing that make the actual Jeeves and Wooster books such a pleasure. But I think I was a little hasty, because while it's taken it's time to find its pace, when Far Reaches does hit the right humor buttons, it's damn good.

Take the following scenes, for example:


Where we see the artist does a damn good Peter Falk )


I was impressed. It's rare to find someone starting off with one joke, and finishing off with a completely different one. So, while The Far Reaches is still definitely light entertainment, it is good fun, and I'll keep reading it.
roseembolism: (Nakedscience)
2008-10-20 02:51 pm

WARNING! Fantastic Contraption!

I'm making this last, desperate post to warn my friends about this internet game: Fantastic Contraption. To warn them about this utterly engrossing physics game. To warn them that by all means people should avoid this game, with the seemingly simple object of moving the ball into the goal by building contraptions. My friends, do not click on the link. Do not peruse the list of wheels and rods to build a contraption to get across the obstacles of ever-increasing difficulty. Avoid realizing that you can make tanks, slings, walkers and catapults, and that each level may have multiple ingenious ways to solve the puzzle. Above all, it's best if you don't realize that this game uses a really simple physics engine to create interesting mechanics problems.

Avoid this game. I warn you. This incredibly fascinating game is a time eater. You will suddenly realize the afternoon or evening is GONE, and worse, you won't mind.

If this does not convince you to avoid this deceptively simple-looking game, I advise you not to go to this thread on rpg.net where people have saved links to some of their ingenious solutions. Do not watch amusing items like:

The Wrecking Ball

The Bone-Jarring Space-Shot

The Frisky Goat

This is your last warning. As for me, in my final moments of sanity, the only thing I can say is...how do I get the damn thing to hop?
roseembolism: (Default)
2008-09-24 09:32 am

Webcomics!

It's been ages since I did a proper webcomics review, which is a pity, since I read tons of 'em, and there's more cool webcomics coming out every second.  So here's a couple that are worth looking at.


Skin Horse From the same person who gave us "Narbonic" we have another tale of weird science, neurotic relationships, and talking animals. In this case, it's a government agency devoted to dealing with the 2,000 intelligent animals and other creations that assorted mads have left behind.  Fans of Narbonic will find the characters look somewhat familiar, and well, some of the character behaviors are familier.  However, I'm actually enjoying this one more than Narbonic, as I have less of a desire to pistol-whip some sense into the characters.  well, most of them anyway.





Dawn of Time this is a cute comic about a cute barbarian in a fur bikini, her pet dinosaur, and a couple of neo-victorian time travelers, who want to settle some questions about Iguanodons (one that actually puzzled scientists in the real world for decades).  It's well drawn for its cartoony style, and the writer isn't afraid to have entire comics without dialogue.  In fact, the wordless barbarian girl is easily worth the price of admission.






Ballad this is a seriously weird and creepy comic with exquisite artwork and a gothic sensibility. The story is hard to detail: it involves a reanimated servant, a terrifying girl "child", and a town where oddities are almost accepted as commonplace.  It swings between beautiful scenery, moody interiors, and grotesque scenes that made me flinch.  Normally it's difficult for a webcomic to actually give me a sense of horror; they usually at most gross me out.  But Ballad is so atmospheric and well drawn, that it accomplishes what it set out to do.
roseembolism: (confused)
2008-09-18 05:45 pm
Entry tags:

I suppose this was inevitable.

...that still doesn't mean it's a good idea.


 


Though given that we have games like "My Life With Master", "Panty Explosion" and "Classroom Deathmatch", this exploration of a genre concept may actually be fairly innocuous.

Here's the blurb from the game company website:

You are a maid, having worked dutifully for the Saionji family for several years. You are also a shy albino princess who does odd jobs for the yakuza, and train with the three-section staff. Your peer Maya is an outgoing young maid with freckles, a streak of being greedy for sweets, and who also happens to be a military cyborg.

Your master is a kind teenager who lives in the mansion alone, but is a bit of a train otaku. He is also a cursed werewolf. With amnesia.

Somewhere between doing the laundry and preparing lunch, the master is kidnapped by evil ninjas. They escape through the basement of the mansion, which contains a portal to the Netherworld. It's up to you to get him back before dinnertime.

All in a day's work for a maid!

Maid is an light comedy anime-themed tabletop role-playing game for three or more players. The very easy to learn rules-light system, complete with random events which drive the story forward, will have you playing the game with friends only fifteen minutes after opening the book. Maid is also the first ever Japanese role-playing game to be translated and released in English.

 

Huh.

It sounds like they have an appreciation for the subgenre somewhere between devotion and sarcasm.  And I have to admit curiosity about any game that covers the important things about a maid on the character sheet: i.e.: uniiform, eye and hair color).   As well as a space on a character sheet for "Butler Powers" So I don't quite know WHAT to think. 

So what do you all think?  Is it an embarrassment?  An abomination?  The next big thing in anime-style gaming?
roseembolism: (partycat)
2008-08-22 05:17 pm

Update on the Binsybaby Adventure Comic

 
That's right: the wordless comic from [profile] binsybabythat I linked to yesterday.  The truth is, it's actually finished!  And thesecond part is even cooler than the earlier one!

I want to see this in a book, or at least I want to see the creator do more stuff.  This is incredibly, beautifully,  cute and sweet and well done.
roseembolism: (Default)
2008-08-21 03:42 pm

Something Awful and Webcomics.

I've been perusing the Webcomics Megathread at Something Awful, and feeling like I'll never want to join the site. Reading it is like having dinner with a creepy, reclusive family.  Without passion they continuously rehash old greviences and problems that make sense only to them, and I have the feeling that if I were to speak up they'd all suddenly stop talking, and silently stare at me. Plus, they have a thing for really badly drawn comics, for some reason.

On the other hand, they DID introduce me to a couple new webcomics:

Binsybaby: a livejournal with a very cute wordless comic about a girl, a boy, and a balloon. It has the sort of logic a good children's story has, annd the art is very cool.

Kukuburi: Oh my gosh, this is fantastic. A girl wanders through a fence into a world of colorful, dreamlike weirdness. A world with brilliant colors, fantastic perspective work and a hint of a European sensibility in the character design.  All backed by a storyline that actually seems to be going somewhere at a clip fast enough to keep the reader interested...as if the brilliantly sharp artwork wasn't enough to do that already. It's like Mobius meets Dresdin Kodak, meets Dr. Seuss. Only with better writing.  And Battle Whales. And La Brigade Du Chapeau.

Definitely read this!



OK, so I might keep lurking around the place. they may dig up something more like this.

 
roseembolism: (Default)
2008-07-21 05:23 pm

(Review) The Shadow Unit: the best TV show that never was

I remember somebody, I think it was  [personal profile] palecur asking me the other day what happened to Emma Bull.  She wrote "The War for the Oaks, which I still have a sweet spot for, and co-authored Freedom and Necessity...but what's he been doing recently?  I wasn't sure.

But now I know.  She's been producing the brilliant supernatural crime series The Shadow Unit, which just finished it's critically acclaimed first season.   



Conclusion?  Highly regarded, check it out!
roseembolism: (Getoutta)
2008-07-18 12:44 pm

Recommended Reading: Fantasy Magazine

Truth to say, I generally have limited patience with online magazines in the SF/Fantasy field, which range from insipid like io9, to glorified advertisements for a hard-copy product like Asimov's.  I've been disappointed a lot in the past by lack of content and production values.

So it's nice to recommend a really cool  find, such as Fantasy Magazine.  Fantasy Magazine is a fairly new magazine, only a little more than a year and a half old, and is free of subscriptions or charges.  It has a very clean, easy-to-navigate appearance, a nice literary review section, book previews, some thoughtful articles, and best of all a short-story section.

The short story section is what really drew me to this magazine. since the stories I read are short enough to be read in a break, and have a high surrealistic literary quality that I appreciate.  We're not talking about fanfic.net here; these are damn good professional vignettes and short stories.  Stories such as...a giant meeting an angel, and it's nothing like what you might think; Helios being left at the alter by a woman with second thoughts about marrying her career interest; letters from a dead woman trying to prevent her murder...

There's also news, and editorials, and interviews, and more than enough to keep even a short-attention span reader like me happy.  But go have a look at it: I don't think you'll regret it- after all, it's really free.

roseembolism: (Dr Strange)
2008-06-20 04:59 pm
Entry tags:

Is D&D 4th REALLY the MMORPG based game?

 A slow enough day that I'm even talking D&D.  Next week I'll get back to my own game projects.

Anyway, one of the common things I've been is that D&D 4th edition reminds people of an MMORPG.  Evidently the assigned roles, the at-will, encounter and daily powers, and the emphasis on combat powers, strikes people as MMORPG-ish.  A lot of that is arguable- I don't find the power splits very MMORPG-like at all, though the way armor is described seems very much like something out of World of Warcraft.  Likewise, the roles seem to pretty much harken back to classic D&D tactics.  But, I'm not here to argue that.

All that aside, do you know what really screams "MMORPG" to me? It's not any particular version of a game themself; it's actually the optimization debates where numbers are crunched to show that character A is less effcient at dealing damage per round than Character B. So in this regard, it's actually D&D 3.X that reminded me of an MMORPG, whenever people got into massive threads proving mathematically that two-weapon finesse fighters did something like 2.35 points less damage a turn than a two-handed fighter. If they simply used terms like Damage Per Round (DPR) to mimic the MMORPG term DPS, the comparasion with similar debates on the MMORPG boards would be complete.

So right now, 3.X feels the most MMORPG-ish to me, simply because there were so many people obsessed with optimization, juggling numbers, and claiming that any character that wasn't optimized was a drag on the team. I don't really remember quite that attitude with AD&D; sure there were twinks munchkins, and people argued that certain class features from some of the dodgier supplements were over-or-underpowered.   But it all didn'tget so much into the algebra, and claims that any character that wasn't optimized according to rigid math was worthless.

So far D&D-4th doesn't feel so MMORPG-ish to me, simply because I haven't seen the extensive number crunching 3.X spawned. Sure there's already people trying to optimize characters, but the combination of At-will, Encounter and Daily effects may make trying to do number crunching problematic, especially when considering that the effectiveness of those powers will depend heavily on circumstances and fellow players. 

So, whether the algebra fans show up later will affect how I feel about the MMORPG feel.

roseembolism: (Dr Strange)
2008-06-19 05:37 pm
Entry tags:

Review posted to RPG.net: Uresia, Grave of Heaven

For anyone who's interested, I've posted a review of Uresia, the humerous/dramatic game world supplement for Big Eyes Small Mouth, to rpg.net..

It's one of my favorite game worlds, so let me know what you think, 'kay?

roseembolism: (Default)
2008-06-14 10:46 am
Entry tags:

TV: New Adventures of Spiderman vs. Jane and the Dragon

On thing I did do this morning is watch TV; the new adventures of Spiderman is OK, but failed to grab me, for some reason.  The high school Peter Parker is fairly well drawn, the situation seems OK, and the Black Cat did a nice riff on the sex kitten angle.  and yet, I kept wandering into the kitcen in a futile quest fr breakfast that wasn't freaky food from Trader Joe's.

On the other hand, I saw a new CGI show though, "Jane and the Dragon", which had interesting 3-D CGI.  It used motion capture, and the way the characters overlayed the background really reminded me of a cross between Final Fantasy 9, Ico, and old Saturday morning stop-motion animation.  It was both odd, and oddly compelling. 

An AMV: is it surprising this show has a lot of fans?

An Episode
roseembolism: (zombiemeh)
2007-10-31 02:55 pm

Zombies! (Rant and Review)

It must be the season. On the various message boards I've been reading, there's been a lot of talk of what to do to survive a zombie attack, and as it turns out, a lot of people seems to have things pretty much figured out as to what they'll do. I've been reading those plans (or as much of the plans they'll "let the public know"), and have come to one major conclusion:

Never mind the zombies, the biggest threat to civilization will be the people who know just what to do to survive a zombie incursion. I mean, do we REALLY need multiple bunches of psychos homing in on local police stations and shopping malls with the intent of grabbing as many weapons as possible? All with the main intent of fending off OTHER bands of gun-toting anti social types who have short lists of those worthy of restart civilization?

Which makes me wonder: have there been any stories where the zombies are a minor threat, easily dealt with, and the REAL problem is all the people who react to the situation by going all "me and mine ONLY" survivalist? Maybe one where the zombies aren't even a danger, but the people are?

Anyway, in keeping with the season, here's a couple reviews of some cool zombie webcomics:

The Zombie Hunters: set five years after one of those standard "Zombies eat everybody" scenarios, the last remnants of the human race are clustered at aa small arcology. The Zombie Hunters are those people who go outside, to well, get hunted by zombies, mostly. The art is nice, with a somewhat manga-derived linework, and excellent, bright coloring. While there hasn't been much chance to get into the plot, the dialogue is well scripted, and the pace jumps between humor and tension very nicely. So check it out.

Dead Winter: It's a crime drama, it's a slice of life "work sucks" comedy, it's a ROMERO ZOMBIES INVADE comic! This comic is wild- humorous, tense, and at times really surreal (Seriously, hat's with the sword in the dreamscape bit?) It has a nicely long lead-up reminiscent of Shaun of the Dead, and then abruptly we have people having to turn, more or less gracefully, into heroes. (That's probably what the dream stuff is about, come to think of it). And the artwork is brilliant- cartoonish yet expressive, black and white except for rare, important splashes of color, and the whole thing really looks like it could have been done with brushes.

Hey, I don't even like zombie stuff, and I love these comics. Seriously, check them out!
roseembolism: (Default)
2007-10-03 06:55 am
Entry tags:

Is that a giant green hand?


So, courtesy of scans_daily, we have a reminder of why I love the comic Blue Beetle:
IS. THAT. A GIANT. GREEN. HAND.

For those who don't follow the comic, Jaime Reyes is a teenager who accidentally bonded with a suit of blue, insect-like alien power armor.   I was prepared to dislike this comic, as I was a fan of the former Blue Beetle, Ted Kord (an unpowered gadget-using adventurer kind of like Batman without all the issues).  However, the comic won me over with the quality of the characterization and the snappy dialog.  In may ways the new Blue Beetle is a bit like Spiderman for the current generation, if Spiderman had been written with a more natural, contemporary attitude, and without  the the over-the-top dramatics of Stan Lee.  For instance, I like that they avoided the "I must keep my secret hidden from all those I love", cliche, with Jaime immediately revealing his armor to his friends and family, and then dealing with his loved ones realizing that he may no longer be quite human. 

One other nice thing about this comic is that not only is this one of the few portrayals of latinos in mainstream comics, it's also a very positive portrayal.  Comics have a long, embarrassing history of using minorities as symbols to deal with contemporary issues in a ham-handed way, and  so its refreshing that Jaime is depicted first and foremost as a teenager, not a symbol.  Not that the comic doesen't deal with issues like gangs and immigration, but it puts it's own twist on them, and uses those elements as seeds for interesting stories, and not as proof that the writers are socially conscious.

In fact the whole comic is refreshing- witty and informed by the recent crop of teen action dramas, but so far it hasn't descended into the cloying tongue in cheek attitude of shows like Buffy.  I'm hoping it has a long, entertaining run..
roseembolism: (Default)
2005-10-05 09:16 am

Only, only was it?

Sometimes I have the hunch I occasionally wander briefly into an odd parallel universe where things are distortions of their normal selves.

Take today for instance: while driving to work, My Lovely Wife and I heard the new Nine Inch Nails single "Only"...at least we thought it NIN. The singer sounded like Trent Raznor, and the lyrics seemed to be standard NIN nihilism...but the the music? Gone was NIN's usual ponderous, grinding techno beat, replaced by a rhythm that was upbeat, even sprightly. Our commentary:
"This...this sounds like a polka!"
"You're kidding."
"No really, all it needs is an accordion!"
"Maybe this is Weird Al in disguise?"
"Like Germs? No, that SOUNDS like Nine Inch Nails."

It's a truly eerie feeling to realize that Weird Al does Nine Inch Nails better than Trent Reznor does.