roseembolism (
roseembolism) wrote2009-01-14 04:40 pm
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(Gaming) the very definition of a railroaded game
While searching some old Usenet threads, I found this post I remembered from the from the old days, which gave an example of a game where the GM absolutely would not let the characters off the leash. It's stuck in my mind as a textbook definition of a railroaded game.
Courtesy of Michael Richter and rec.games.frp.misc: No winning, no detours, no escape, not even through death.
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Of course, the best example to tell to other people is to point to Final Fantasy VII. "Imagine THAT as a FTF game. Note that they don't even try to HIDE it. They use the railroad metaphor IN the game."
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It really does seem to be more of an issue of power and dominance, than simple bad gaming habits.