roseembolism (
roseembolism) wrote2009-06-02 11:27 am
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Authoritarian Arcologies?
Arcologies are constantly popping up in the literature of Science Fiction, and there's something about huge, "cities in a building that just seems to appeal to the fannish sensibility. I've always wondered why. Well, apart form they're being spectacular, if impractical applications of extreme architecture.

But there's always been something monolithic and extravagant about arcologies that seems to hint at a sort of utopian monomania. In fact, the notion of an entire city in a single, pre-planned building implies a sort of top-down authoritarianism, as opposed to the organic growth that a normal city has.
So oddly enough, it was no surprise to find out that Soleri grew up in fascist Italy. And multiple critiques of Arcosanti, Soleri's perpetually-in-construction seed arcology by a former resident, has detailed a structure that denies dissent and critical discussion. Aside from Dr. Neutopia, sociologist Paul Ray has reported on the lack of workers rights and freedom in Arcosanti. The needs of the individuals in the community are subjugated to the vision of Soleri, which is odd, considering that Arcologies are supposed to be a better way to live.
Certainly there seems no element of human scale in Soleri's designs, no scope for individual contributions. It is also too easy to imagine a place like Hexahedron (above), being divided into the elite in the top half, and the workers in the lower section; the design seems all to useful for restricting flow of people and items. Critics like Neutopia have compared the management structure at Arcosanti, to that of China: "based on the age old authoritarian, patriarchal model of command and control of the masses." Perhaps that's a reason why China seems to be leading the race to build a functioning arcology, and not just their need for low-ecological impact housing.
The larger question here, is whether this is merely a problem with Soleri's particular vision, or whether authoritarian governmental structures go hand-in hand with the idea of arcologies. And if so, what does it say about the science fiction culture's fascination with the idea?
But there's always been something monolithic and extravagant about arcologies that seems to hint at a sort of utopian monomania. In fact, the notion of an entire city in a single, pre-planned building implies a sort of top-down authoritarianism, as opposed to the organic growth that a normal city has.
So oddly enough, it was no surprise to find out that Soleri grew up in fascist Italy. And multiple critiques of Arcosanti, Soleri's perpetually-in-construction seed arcology by a former resident, has detailed a structure that denies dissent and critical discussion. Aside from Dr. Neutopia, sociologist Paul Ray has reported on the lack of workers rights and freedom in Arcosanti. The needs of the individuals in the community are subjugated to the vision of Soleri, which is odd, considering that Arcologies are supposed to be a better way to live.
Certainly there seems no element of human scale in Soleri's designs, no scope for individual contributions. It is also too easy to imagine a place like Hexahedron (above), being divided into the elite in the top half, and the workers in the lower section; the design seems all to useful for restricting flow of people and items. Critics like Neutopia have compared the management structure at Arcosanti, to that of China: "based on the age old authoritarian, patriarchal model of command and control of the masses." Perhaps that's a reason why China seems to be leading the race to build a functioning arcology, and not just their need for low-ecological impact housing.
The larger question here, is whether this is merely a problem with Soleri's particular vision, or whether authoritarian governmental structures go hand-in hand with the idea of arcologies. And if so, what does it say about the science fiction culture's fascination with the idea?
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I think part of it is that arcologies are an example of the classic “if this goes on” trope in science fiction. We keep building bigger buildings in our cities, and building bigger cities, so it’s natural to ask where that will lead us. Arcologies are one of the tourist attractions along that path, then the ecumenopolis (like Trantor), and then on to the megastructures...
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Other than PR window dressing, I'm not sure those are distinct concepts.
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And this points out another problem with an arcology; the problems will be greater than with a regular city if the contractors are found to be incompetent or corrupt. Imagine getting it completed, to find incompetent construction in the base.
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The end result of course is a place with very high population densities. How pleasant that would be to live in is anybody's guess.
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I suspect the key to high population densities is going multilevel. There’s only such much street-level crowding people can handle, but if you go with multiple levels with high ceilings, lots of light wells, and good air circulation, you could probably make it fairly pleasant.
One of the big caveats, though, is that we don’t really have a lot of experience in building structures for the long term. In a regular city, you can knock down buildings when the cost of maintenance gets too high for the value you derive from the building, and build something more efficient in its place. How do you do that to an arcology?
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