Jul. 1st, 2008

roseembolism: (Dr Strange)
This isn't an idea I'm actively planning to pursue, but it's one based strongly off of someone else's idea of doing the opposite of a Points of Light campaign. I took the idea of a surplus of adventurers, and ran with it.  It's a different way of looking at the dynamics of herodom.


Adventure Hero: the Wannabees 

Heroes are rare, and famous: their deeds resound through every nation, kingdom and town, inspiring countless teenagers to train themselves up and become Adventurers. Adventurers unfortunately, are as common as mud; in fact there are far more adventurers, than places that need them. Even assuming that an adventuring band can get together, find a place too practice, get the time away from their real jobs to practice and weather the various personality conflicts that arise, most simply lack the talent to get anywhere.

The vast majority of adventuring bands disband after a few sessions of flailing around chasing dire gophers from a farmer's yard, even if they can get such a basic job, since the competition is fierce. More talented Adventuring bands get to guard caravans, act as security for warehouses, or if they're particularly attractive, protect the parties of wealthy nobles. And even there, the agents will rarely be able to wrangle enough payment for the party members to quit their regular jobs as field hands, alchemists assistants, or Innkeeper's daughters. Many agents also prefer to build up their own adventuring bands; slick looking, perfectly accoutered parties that look good at a festival  even if their tactics and abilities are uninspired.  

Only a tiny proportion of adventuring bands become even a little famous, and only a few every generation hit the heights of herodom.  You're one of those plucky adventuring bands, sneaking away in the afternoon for combat practice, scraping together silver to buy an old sword. You may not know how hard the competition is, or you may not care, because you've got the tales of the great heroes ringing in your ears, the drive to succeed...maybe.
roseembolism: (Default)
Reposted because I think it was missed last week.

Coming some time this summer....probably involving a BBQ....

Are you more than a little unusual?  Did you inherit your mother's Magical Girl outfit?  Do ghosts bother you with annoying requests?  Do objects mysteriously stop levitating when you're around?  Have you ever possessed a demon?  

Have you done things that no one can see, seen things that no one can do?

If so, we might have the job for you.


SHADOW COPS!  Now in Spooky Purple!

Humanity at large is unaware that the creatures of myth and legend exist, coexisting along side them in the shadows.  There's a good reason for this: studies have shown people would react negatively to the knowledge that vampires, faeries, and magic are "out there".  Thus there is an uneasy peace based largely on concealing the existence of the magical world: the supernaturals leave humanity alone, and in turn, humanity politely refrains from mass hysteria and breaking out the torches and rake-thingies. 

The people charged with defending the peace, enforcing the treaties and solving crimes between monsters and humanity are the Shadow Cops.  They may have strange abilities, be supernaturals themselves, or are just plain odd.  Their Mission: To Serve, Protect, and Conceal.


The game will (hopefully) be humorous or at least light-hearted, with a satirical bent.  Influences include the World of Darkness seen through a funhouse mirror, Buffy, Ghostbusters, Supernatural, Kolchak, tons of supernatural anime, and whatever other popular references anyone brings up.  The system will be Risus, a simple, free game available here.    Character creation should take at most 15 minutes.  I will be supplying a dinner meal, and some wine and beer.  And coffee.  And sugar.  Maybe even pixie sticks

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