roseembolism: (Under the Green Moon)
I've been having a bit of trouble locking down this complicated and contentious issue, especially because reproduction is linked to the status of women. So if these thoughts seem random, it's because well, they still are, and I can use input, bearing in mind this is a "Hard Fantasy" setting.
Read more... )

Thoughts?
roseembolism: (Under the Green Moon)

This is a silly little story set in my Under the Green Moon setting, in a small town far away from anything important. I hope you enjoy it.

ROADMAKER
And then there was the time the town of Singletree was attacked by a Roadmaker. Well, not attacked exactly; the Roadmaker had no intent to attack anything, and was simply inching its way along like a huge pill bug crossed with a slug, leaving a road of black stone behind. Unfortunately its route just happened to be on a line through the center of town, the water reservoir, and naturally, the tree. Of all these things they needed the tree the most, for it was the only tree within a week’s walk that produced medicinal liqueur. So, something needed to be done.
Read more... )
roseembolism: (Under the Green Moon)
I've been considering some of the lessons that can be learned from the Wolsung debacle, wherein the designers of a steampunk game apparently were unaware of just how racially insensitive the mixing of fantasy races with real world cultural stereotypes could be.

D&D and other fantasy games often do a lot of problematic conflating between physical and psychological and cultural attributes. Though at least  D&D doesn't directly conflate real-world cultural stereotypes with its races. The question then is, can ewe avoid unfortunate racial stereotyping?

The Wolsung controversy has been valuable to me, since it gives me examples of how not to approach race and culture in the Under the Green Moon setting I'm working on. A few ideas on how to avoid the failure of Wolsung:

1. Separate physical elements of different breeds of humanity from psychological or cultural traits. It's acceptable to say "Feralin tend to be stronger and tougher than the human standard, and have excellent night vision";  it's not good to say "Feralin are less intelligent and have bad tempers."

2. Define cultural traits as tendencies or common values rather than universal absolutes. Say, "Stories written in the Ashurvalen Empire,  celebrate modesty, honor, and House loyalty".

3. Write breed and cultural traits as stereotypes and reputations rather than facts: "The Feralin have a reputation in the Empire for ferocity and being close to nature."

4.  Avoid making any breed inherently less intelligent our otherwise mentally handicapped. Duh.

5. Give examples of characters that break the stereotypes: "Despite the reputation Feralins have, Lord Dochatta is a cold and calculating warrior."

Does anyone have any other ideas?
roseembolism: (Under the Green Moon)

As one of my projects for my Under the Green Moon setting, I've been working on a map that shows some of the polities and natural hazards of the Hard Fantasy setting. As it turned out, this was more difficult than it seemed, because the setting is Eurasia 30,000+ years from now. It's amazing how difficult it is to find a physical map that doesn't have a lot of current labels on it, so I eventually settled on a satellite map.





The map needs a lot of work, especially listing areas where the climate has changes, like the Western plains. But so far I have listed on the Map are the following:

Polities:
We have three Great Empires, consisting of

Ashurvalian Empire: The oldest empire, usually known as the Old Empire. Dominated by the 12 great Houses, who elect the Masked Emperor and council. Currently wending it's way toward another civil war.

Western Ashura Empire: Officially known as "the Ashura Empire": Dominated by a civil service bureucracy, increasing tension with the wealthy clans and families that select the emperor.

Holy Republic: A gaggle of principalities weakly bound together by an emperor elected by contest, and the system of temples. Considerable intrigue as efforts to more centralize the empire are resisted by the subject nobles.

Nomad Realms: Northern and southern areas dominated by nomadic tribes, ranging from raiders on terror-bird back, to mobile cities.

Ocean nomads: pirates and traders bound in loose allegence to floating cities.

HAZARDS:

The great Wall: in immense wall-city bisecting the northern plains for hundreds of miles. Some parts of it are even inhabited.

The Maze City: Sprawling over hundreds of square miles, much of this ancient megapolis is smashed or melted. It has an evil reputation, but that wont' stop scavengers venturing into the inner areas in search of wealth.

The Crystal Forest: Forests of crystal trees that cover the tallest mountains known. The sound of the wind howling through their tines can drive people mad.

The Black Glass Desert: A huge sheet of featureless tough black glass. It gets incredibly hot during the day, so crossing isn't advised. Some people say it's growing.'

roseembolism: (technopeasant)
Late as usual, but here it is, a story from my Under the Green Moon setting.

The Last Great Victory of the Green Legion )
roseembolism: (Under the Green Moon)
Genemeister: "The Ninja Catgirls will have foot-long tongues!"

Fanbois: "Yaaaay!"

Genemeister: "The tongues will have papillae just like normal cats!"

Fanbois: "Aaah! Nooooooooooo!!!!1ONE!!!"



(That is to say, despite the lack of postings, I am still working on UTGM stuff. More to come.)
roseembolism: (Under the Green Moon)
In retrospect, the Under the Green Moon game last Saturday went pretty well, considering that a) I changed my mind about the scenario four days before the game, b) I lost a day to a computer virus and c) it was a party and there were a ton of distractions. It seems that people. Had fun, and the Heroquest system worked well, even though I forgot the rule book. I also didn't follow the recommended rules for increasing or decreasing difficulties according to the time in the game, and the final battle looked nothing like the rules in the book for extended contests. Oh well The only thing I regret is that the ending/denoument was rushed so that no proper explanation could be given. An epilogue needs to be written.

I did get some feedback from RacerxMachina, to the effect that I need to give myself more time to write the game, and that it would benefit from the sort of sandbox setting and player investment that comes from an extended campaign. Also, to get that investment, I need to write more. To all of which I agree completely. I myself was concerned about the game being linear- part of which comes from being a convention game.

She had another comment that took me by surprise, but which in retrospect makes sense: the UTGM games have been too focused on the past. It's been all about dealing with ancient wonders and threats, which overshadows the current age. Where, she wondered, were the new discoveries of the current cultures? What was going on in politics, art, and the like? They can't all be obsessed with the past, can they?

That's a valid concern. I confess I've been emphasizing "applied archaeology" both to emphasize some of the differences of the setting (being our far-future Earth), and because dealing with ancient artifacts, whether in a fetch and retrieve quest or a free-for-all McGuffin chase makes for a simple, obvious convention game. But she has a point- there is a lot that should be depicted as going on in the setting that has nothing to do with the past.

So my next project will be to do a list of some of the current events in the setting. That, and I need to get a map posted one of these days.

So does anyone have any additional comments, either on the game last Saturday, or in general?

Post from mobile portal m.livejournal.com
roseembolism: (Under the Green Moon)
So, after the cake and popcorn was eaten, and the game was finished, I was left with a generally good feeling about the convention game.  People had fun, and they seemed to like the setting.  II also got quite a bit of good feedback that indicated the areas where I need to do some work.  For example:

1) Change of the names of Daemons.  It's too easy for players to mangle in an annoying way.   The same probably goes for Devas as well.  Hmm...maybe Ashuras?

2) I'll need to do more complete character backgrounds, complete with description, attitudes and a choice of virtues and vices.   Attitudes toward the other characters would be a good idea as well.

3) I tend to ramble when describing places so I'll have to do write-ups of the major locations.  Likewise for the major equipment and vehicles such as skyfish.

4) I need to do up a cheat sheet for skill use and combat, and especially for what the feats and powers do.

5) Lastly, I tend to be easily distracted in games, so I'll need to be careful of my sugar intake as well as manage my time.

And so, i need to get to work.
roseembolism: (Under the Green Moon)
OK, everyone who is attending, this is just a reminder that the game will be tomorrow at 1:00.  I'll be doing some character building and finalizing, as well as giving some setting background and details at that time.  Please bear in mind that this is definitely a shakedown game, so I'll be seeing what things can go wrong.

Sandy will be providing cake and possibly lemonade, and I will make some popcorn.  If anyone wants to bring chips or drinks, please be my guest.


I'm looking forward to it!
roseembolism: (Under the Green Moon)
OK, based on the poll results, the best time seems to be Saturday, August 29, 1:00.   So that will be when I'll start handing out character descriptions and materials, and answer any questions.

We have three people, and we have space for one or two more, so if anyone else may be interested, please let me know.

And yes, there will be cake.

roseembolism: (Under the Green Moon)
This is just a daytime reminder to anyone who is interested in the pre-convention UTGM game, and who hasn't voted in the scheduling poll, to go ahead and do so now.  I'll be making a final decision this evening.

Thanks!

roseembolism: (Under the Green Moon)
As you've probably heard, I rescheduled the pre-convention game to next weekend; a good thing, considering that I was barely able to walk the day after helping with a wedding.  I had originally scheduled the game to be on Sunday, but schedule conflicts have been popping up like crazy.

So, to try to make some sense, I'm tossing out a poll in the post after this.  If you're interested in the game, please let me know what time would be convenient for you, OK?

Thanks!
roseembolism: (Under the Green Moon)
There have been so many distractions alas, so many apologies for not posting more. In any case, I present for your entertainment a selection of plants and animals from the world of Under the Green Moon.

There is one special distinction for all these living organisms: they are actually created organisms, made aeons ago by some of the great civilizations. They are the primary reminders of the past glory of humankind.

So read on, dear adventurer: )
roseembolism: (Under the Green Moon)
So, let's look at our schedule to set a time for the game. We have had at least one person say they can't stay late during the week, so it looks to me like a weekend may be the best time. This weekend is completely taken up, and the weekend after next is the day of the convention, so it looks like the best time would be Sunday, the 23rd.

That is, the Sunday after this Sunday, the 23rd.

If anyone wants in, right now we have tons of room. Likewise, if anyone has questions or comments, please let me know.

Now, I have a LOT to do.
roseembolism: (Default)
Here is a bit of background: the characters will all be citizens of the Young Empire, novice members of the Chamber of Unseen Diplomacy of the Ministry of External Affairs...in other words, they're spies.  They are members of minor impoverished houses or commoner families, sent into the bureaucracy where merit may provide them with advancement.  Unfortunately they are in a department where their deeds may never be acknowledged...if they're successful.

The assignment is actually fairly simple: The Greenwater province has recently broken away from the Old Empire, and it's status is unsettled; major portions of it are strongly resisting being integrated into the Young Empire, and there's been a continuous drain of men and material into the area.  The ancient living enclave of Green Pyramid is ostensibly independent and neutral, but diplomatic relations have been severed with the Young Empire due to sympathy with the rebels.  A representative of an influential house has approached you with a simple mission: a minor historical artifact was left behind by one of the official diplomats in the rush to evacuate.  Now he wants you to go retrieve it from the old ambassador's quarters.  The name of a contact has been given to you, all you have to do is go pick it up.  And it will be an adventure to go see the fabulous coral and greenery enclave.

Permissible races:
Daemon: beautiful, graceful and equally adept in politics and magic, they dominate the Empire.
Feralin: strong, tough, and with animalistic features and sharp senses, they tend to be channeled into the military.
Veridian: green skinned and white haired, they are tough and very adaptable; one of the most common races.
Old Human: respected as much for their ancient past as their mental flexibility, they are a fading race.
Racca: Uplifted raccoons, are small, dexterous, and have a reputation as troublemakers.
Fliers: Short and highly distinctive with their arms turned into large wings, they can actually fly.
Orgrim: Large, very strong and tough, with calcinous plates in ther skin, they have a reputation for brutishness and stupidity that is not all that deserved.


Possible backgrounds:
Impoverished nobility
Ambitious merchant clan
Outsider's who's made it inside
Fostered into the bureaucracy
Civil service family
Spy for another faction


Jobs: can be combined as needed
Junior Diplomat (must have at least one of these)
intrusion expert
combat/bodyguard
magic specialist
Historian/cultural affairs specialist
Others: pilot/navigator, athlete, survival expert, etc.


System elements: mainly for academic interest at this point.

3rd or 4th level

The primary roles for True20 are:
Warrior: specialist in combat
Expert: specialist in skills
Adept: specialist in magic.

They can also be easily combined as needed.

True20 uses a damage save system instead of hit points: even the most expert warrior can be badly hurt if he's not wearing armor, and his opponent gets a good strike in.  More details on character sheetsw.


roseembolism: (Under the Green Moon)
Here is some of the additional information I promised:

Characters: since I'll be supplying characters for the convention game, I'll also be supplying characters for this game as well.  However, I'll be more than happy to take a lot of input from people as to what they want to play.  Information as to the background and character creation infgo I'll put out tomorrow.

As tro time, the weekends are definitely, out, since this weekend has two games scheduled on Saturday and Sunday, and next weekend has a wedding on Saturday.  So what it's looking like is we can either do this on Sunday the 23rd in the afternoon, or on a Weekday night.  Wednesday actually doesn't look so good, does anybody have preferences for a weeknight?
roseembolism: (Under the Green Moon)
Congratulate me- I am on the schedule to run a game using the Under the Green Moon setting at Pacificon.

The game will be in the Sunday 11:30 slot, one I picked so that I'll have time to attend the evening LARPS I'm interested in.  It's listed as running 7 hours, but I doubt it will go that long.  Here is the proposal:

PR-400  Under the Green Moon: Box of Dreams, Box of Nightmares

by Eric Tolle, True20- minor variations, 7 hrs, 6 players, Game, Some gaming, Character and/or Armies Supplied

Under the Green Moon is a sword and sorcery setting set 30,000 years in Earth’s future. Over the eons, multiple waves of civilization have risen and vanished; leaving behind only ruins, and new breeds of humanity. Now, new empires are beginning their rise, and looking for any advantage over their rivals. In the independent enclave of Canyon Dust, an artifact of incalculable value has been found; a working Miracle Box from the ancient Great Builders. As multiple empires send agents to claim the Box and its unknown power for their own, tensions rise and old wrongs are brought to the fore. Will the Box be the spark that ignites a war? Or will it be the genesis of something even more horrific?


And that's it.  Hope to see people I know there!

roseembolism: (Under the Green Moon)
Well, I'm making a commitment to running a game.  I'm applying fr a game slot at Pacificon for a game set in the Under the Green Moon world at Pacificon.  I'm right now looking at a Sunday Afternoon slot, before the LARPS start.  On the one hand I have my personal demon saying that I can't possibly do this welll at this stage n development, but on the other, I know I just really need a deadline to buckle down and work.

More details will be following, so watch this space!
roseembolism: (Under the Green Moon)
This is a very rough draft about three of the most powerful political systems in the world of Under The Green Moon, one that's subject to massive revision Real Soon Now. For a start, I'm not happy with the names of the empires; for a second, I want to do some tinkering with the empires to make them resemble less historical kingdoms. For a start, having one of them select its leader through a contest of both learning and magic ability might be interesting.


THE EMPIRES

The three largest empires of the current world are dominated by Daemons, partially through an accident  of geography and history, partially because of their superior use of magic in warfare. There are other powers though, and any number of city-states, kingdoms, tribes, and other powers. The world is far from dominated by the big three empires.


Common Cultural Traits: )



The Old Empire )


The Young Empire )


The Charter Republics )
roseembolism: (Under the Green Moon)
Nothing breaks a writer's block like staying up until 2AM on a work night to finish a story project. I'm dead today, but at least I got the thing done. Even if it is the first part of the 1st. chapter of a longer project. Adn even if it needs to be seriously edited and expanded to bring in more world info. and I don't like the beginning.

The important thing is, it's FINISHED. Finished and posted. At least for now. And I've got a ton of stuff I need to do for UTGM, before I get finished with losing my weight-loss bet.

I'll just put my head down on this oh-so-soft keyboard, and think about it...fhghgghphtjaspth

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