Note: this game is free to download, up through November 25th. that is, today and tomorrow.
As if you didn't have enough of being at work 40+ hours a week. MSG is an indie, resource-based narrative rpg of working for a ruthless conglomerate a hundred years from now, where coming up with a marketing plan and backstabbing your boss is even more important than gunplay.
Like many indie games, MSG pushes he boundaries of what "RPG means. It has some interesting indie ideas, such as one player taking the role of the corporation in each turn, non-traditional stats (Self, Compassion, a person you love, someone you hate, a dark secret, etc..) and a limited game play where the goal is to actually win over the corporation and the other players. Self and Compassion are the main stats that give you a dice pool that you risk to succeed on the various unethical tasks the corporation gives you, your additional traits give you more points you can risk, and the player to end the game with the most of his dice pool left, wins the game. Beyond that, there are a number of mechanics to give the feel of a company, such as resources, brand name and values, and if the company does badly enough, buyouts.
In tone and feel, it's like a very cynical, cyberpunk soap opera, in that the personal elements the players choose are built upon to make a story. In fact, the additional points one can gain through bringing up say, one's dark secret are called soap. Like other narrative RPGs , the actual role-playing appears to be subsumed into making a story and the personality mechanics; in fact, the situations are supposed to be narrated, not acted out.. As a result, the game itself is as slick, attractive, and cold as the companies it satirizes, a feeling enhanced by the graphics and between-chapter vignettes.
But what the hell, in the best of free-market principals, the game is free for a limited time only. So one might as well download the PDF.
As if you didn't have enough of being at work 40+ hours a week. MSG is an indie, resource-based narrative rpg of working for a ruthless conglomerate a hundred years from now, where coming up with a marketing plan and backstabbing your boss is even more important than gunplay.
Like many indie games, MSG pushes he boundaries of what "RPG means. It has some interesting indie ideas, such as one player taking the role of the corporation in each turn, non-traditional stats (Self, Compassion, a person you love, someone you hate, a dark secret, etc..) and a limited game play where the goal is to actually win over the corporation and the other players. Self and Compassion are the main stats that give you a dice pool that you risk to succeed on the various unethical tasks the corporation gives you, your additional traits give you more points you can risk, and the player to end the game with the most of his dice pool left, wins the game. Beyond that, there are a number of mechanics to give the feel of a company, such as resources, brand name and values, and if the company does badly enough, buyouts.
In tone and feel, it's like a very cynical, cyberpunk soap opera, in that the personal elements the players choose are built upon to make a story. In fact, the additional points one can gain through bringing up say, one's dark secret are called soap. Like other narrative RPGs , the actual role-playing appears to be subsumed into making a story and the personality mechanics; in fact, the situations are supposed to be narrated, not acted out.. As a result, the game itself is as slick, attractive, and cold as the companies it satirizes, a feeling enhanced by the graphics and between-chapter vignettes.
But what the hell, in the best of free-market principals, the game is free for a limited time only. So one might as well download the PDF.