Con Survival Notes.
Sep. 2nd, 2008 10:58 amWow. I've been through the most intense acting experience in my life, at the Lloegyr LARP. As a result, Monday consisted mainly of brunch (Not going back there again), coming home and sleeping for five hours, and trying to process my feelings about Geist, the character I played. Or who played me, I'm not quite sure any more. My thoughts on my character I've outlined elsewhere; I don't think I can do Geist any more justice. I'm still resonating with his emotional qualities. I'm still dealing with my "post convention blues", which are probably more intense than any time I can remember.
As for the rest of the con, I think it turned out very well, barring the truly awful tabletop game I was involved in on Sunday morning. the Friday night Dark Tower LARP went well up to the last 15 minutes, aside from the confused and often countermanded assistant judge. He really ought to have done a better job. ;'/ It is a good LARP to note the limitations of GM's fiat- it requires quite close coordination.
For the Goblin King LARP, a last minute drop-out promoted me sideways from an assistant judge to a player. In spite of my number one goal having to leave early, I had a lot of fun stomping around as an elemental cop/executioner for the Summer Court. Sandy did a fantastic job on this LARP- I'm reallyt impressed by the way she interwove mythological and fantasy elements to expand a movie into a whole world. And then LLoegyr. I am still massively amazed at the intensity of the end of this saga, a piece of true performance art I'll remember for the rest of my life. I am truly honored and proud to have played a part in the conclusion of this world.
So, I'm physically and emotionally worn out, and yet I still have this itch that says I should be creating characters. So, I'll take a short rest, and then start working on my own game stuff. It won't be a match for what i just went through this last con, but it doesn't have to be; as long as I create it.
As for the rest of the con, I think it turned out very well, barring the truly awful tabletop game I was involved in on Sunday morning. the Friday night Dark Tower LARP went well up to the last 15 minutes, aside from the confused and often countermanded assistant judge. He really ought to have done a better job. ;'/ It is a good LARP to note the limitations of GM's fiat- it requires quite close coordination.
For the Goblin King LARP, a last minute drop-out promoted me sideways from an assistant judge to a player. In spite of my number one goal having to leave early, I had a lot of fun stomping around as an elemental cop/executioner for the Summer Court. Sandy did a fantastic job on this LARP- I'm reallyt impressed by the way she interwove mythological and fantasy elements to expand a movie into a whole world. And then LLoegyr. I am still massively amazed at the intensity of the end of this saga, a piece of true performance art I'll remember for the rest of my life. I am truly honored and proud to have played a part in the conclusion of this world.
So, I'm physically and emotionally worn out, and yet I still have this itch that says I should be creating characters. So, I'll take a short rest, and then start working on my own game stuff. It won't be a match for what i just went through this last con, but it doesn't have to be; as long as I create it.