Character 4
System: Sword World 2.5
I'm going to go step by step through the process for creating a beginning Sword world Character, so I'm going to put a bunch of stuff behind spoiler tags
MIranda, Runefolk Artificer. AKA マジテック の ショーター ミランダ
So for my first Sword World character creation, I'm going to create a Runefolk marksman, simply because I liked the picture in the game book. Since I am only using the three core books, I'm anticipating she'll be very similar to the base character. Runefolk are artificial humans created back in the days of the Magitech civilization. Aside from a their neck (and possibly other body parts being covered with a hardened material, they are identical to humans, and also need to eat and sleep. However, they are born fully adult from generators.
Background: There are four tables one can roll on, three to give background ideas, one for a reason to adventure. Normally this is rolled last, but I'll roll on these tables first:
Why does she Adventure?:
( Steps 1-3: Race, Background, Atributes )
( 4-6: Classes, Language, Combat Feats )
( Step 7 and 8: Equipment and Figured Characteristics )
And that's it. Very close to the shooty runefolk in the book- and flat broke. We'll see how she develops.

System: Sword World 2.5
I'm going to go step by step through the process for creating a beginning Sword world Character, so I'm going to put a bunch of stuff behind spoiler tags
MIranda, Runefolk Artificer. AKA マジテック の ショーター ミランダ
So for my first Sword World character creation, I'm going to create a Runefolk marksman, simply because I liked the picture in the game book. Since I am only using the three core books, I'm anticipating she'll be very similar to the base character. Runefolk are artificial humans created back in the days of the Magitech civilization. Aside from a their neck (and possibly other body parts being covered with a hardened material, they are identical to humans, and also need to eat and sleep. However, they are born fully adult from generators.
Background: There are four tables one can roll on, three to give background ideas, one for a reason to adventure. Normally this is rolled last, but I'll roll on these tables first:
- There is (or was) an adventurer in the Family.
- You admire certain adventurers
- You've found large ruins.
Why does she Adventure?:
- Come to power
( Steps 1-3: Race, Background, Atributes )
( 4-6: Classes, Language, Combat Feats )
( Step 7 and 8: Equipment and Figured Characteristics )
And that's it. Very close to the shooty runefolk in the book- and flat broke. We'll see how she develops.

