roseembolism: (Getoutta)
This discussion is about the conflict between logic and rationality.  It's about the situation where the writer or artist comes up with something really cute, and suddenly the logical part of one's brain says "Hey, wait a minute: did you really think this through?" Let's talk about those lovely ideas where the creator obviously didn't think about the consequences.

Here's my favorite example of "Did not think things through": Winged Cats:



Thank you M. Pena.

Aww, what could be cuter and more fantastical than putting wings on your favorite fuzzface! Wouldn't it wonderful to see them flying around!

But wait a minute, says the left side of my brain: even leaving aside bone and muscular issues, consider what giving wings to a cat would really mean. Cat's are voracious and very effective predators; consider what it would mean for the ecology if all of a sudden birds and other animals couldn't hide their young from cats. That's right- the extinction of most birds and other tree dwelling creatures! Ecological catastrophe!

So, good idea in concept, really bad idea in implementation. Now, what ideas have you stumbled across where the creator didn't consider the consequences? Anybody?
roseembolism: (Hunter)
In the Virginia Senate race, when the going got tough, Governor Manchin got weird. Whatever one's politics may be, I think we can agree that these are the utterly geekiest campaign ads ever aired.

First: use the Force, Joe!




Second: Orbital Lasers!




All they need now are the sharks. With lasers.



Obviously I haven't been doing enough drugs to work in a political campaign.
roseembolism: (partycat)
That's right, I was finally successful, and I'm very pleased with myself.

It really wasn't easy, either. It required quite a bit of patience and work. We're talking weeks of checking web pages, making phone calls, and repeated disappointment. And at the end it required crackerjack timing, and a willingness to jump into the car and go at a moments notice in order to get in before my competition. I even had to get a bit pushy, though only in the most polite way. Because sometimes you have to be aggressive to get what you want, and get to the head of the line.

And I did it. I really, really did it. Success is mine!

I finally managed to get a copy of "Dr. Who 4th series" from the library!










What? I mean, every copy's been checked out for the last two months!
roseembolism: (Under the Green Moon)
In retrospect, the Under the Green Moon game last Saturday went pretty well, considering that a) I changed my mind about the scenario four days before the game, b) I lost a day to a computer virus and c) it was a party and there were a ton of distractions. It seems that people. Had fun, and the Heroquest system worked well, even though I forgot the rule book. I also didn't follow the recommended rules for increasing or decreasing difficulties according to the time in the game, and the final battle looked nothing like the rules in the book for extended contests. Oh well The only thing I regret is that the ending/denoument was rushed so that no proper explanation could be given. An epilogue needs to be written.

I did get some feedback from RacerxMachina, to the effect that I need to give myself more time to write the game, and that it would benefit from the sort of sandbox setting and player investment that comes from an extended campaign. Also, to get that investment, I need to write more. To all of which I agree completely. I myself was concerned about the game being linear- part of which comes from being a convention game.

She had another comment that took me by surprise, but which in retrospect makes sense: the UTGM games have been too focused on the past. It's been all about dealing with ancient wonders and threats, which overshadows the current age. Where, she wondered, were the new discoveries of the current cultures? What was going on in politics, art, and the like? They can't all be obsessed with the past, can they?

That's a valid concern. I confess I've been emphasizing "applied archaeology" both to emphasize some of the differences of the setting (being our far-future Earth), and because dealing with ancient artifacts, whether in a fetch and retrieve quest or a free-for-all McGuffin chase makes for a simple, obvious convention game. But she has a point- there is a lot that should be depicted as going on in the setting that has nothing to do with the past.

So my next project will be to do a list of some of the current events in the setting. That, and I need to get a map posted one of these days.

So does anyone have any additional comments, either on the game last Saturday, or in general?

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